

The series was originally named SmackDown!, after WWE's own SmackDown television program. in WWE 2K22, the promotional poster photos make a return. During the Wrestlers' entrances (whether solo tag team or trio tag team) the commentary is expanded to an extensive library of words relative to the real life counterparts of WWE superstars. The in-game announcer calls out the names when selecting the wrestler beginning in WWE 2K17 and continues through WWE 2K18 (not in WWE 2K19 or 2K20) as for the in game render photos in the 2K19 title, the wrestlers stand still without posing differently than the previous two installments. Beginning with WWE '12, promotion render art photos were used up to WWE 2K16 from WWE 2K17 on, the promotion render art was replaced with in-game rendering to accommodate created characters to lessen loading times.

Technical limitations had occurred through the series which lead the developers to adjust custom characters while loading. An improvement done yearly by Yuke's with each release of a WWE 2K game is the polygon count for the 3D models of the superstars in each game. Along with the features, the developers have to test the game for any errors. When new features are added to WWE 2K games, developers have to create new gaming codes for the features. Raw 2007 was released for more than one console, Yuke's had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. Yuke's studios in Yokohama, Japan, worked with WWE writers to create storylines for the season modes of each game. With the exception of WWE SmackDown! Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It. WWE superstars record a script, which is then assigned to the voice of the corresponding superstar in the game. Voice over, however, was included in season mode with the release of WWE SmackDown! vs. Raw, the only communication possible in season mode was through subtitles.
#WRESTLING REVOLUTION 3D WWE 2K18 MOD PROFESSIONAL#
The game engine was originally based on the one used by the Japanese professional wrestling video game series Toukon Retsuden, which was also developed by Yuke's. From 2000 to 2012, the publisher was THQ. The games feature WWE match types, storylines and wrestlers.Įvery game produced in the WWE 2K series until 2019 was developed by Yuke's and Visual Concepts, and published by 2K Sports. The premise of each game in the series is to emulate the sport of professional wrestling, more specifically that of WWE, and present improvements over the previous installments.

It was then co-developed by Yuke's and Visual Concepts from WWE 2K14 until WWE 2K20, when Yuke's had left the development team. Yuke's was the sole developer of the games prior to 2K14. Raw, or simply the WWE series, is a series of professional wrestling sports video games developed and released annually since 2000. WWE 2K, formerly known as the WWF/E SmackDown! series, SmackDown vs. Visual Concepts (Supporting developers: 2013–2018 Sole developer: 2019–present)
